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Question by gladwynpixelvector · Nov 30, 2013 at 10:36 PM · exportsequencemouse click

click-through action to the next sequence

We are creating a product launch animation, which is supposed to be showcased on the large screen for a presentation. Basically we have a series of basic sequences that are created and animated on Maya. We would like to have the option of someone on the backend clicking on the screen to move from one sequence to the next.

In a nutshell, the sequences are as follows:

  • An intro of the product, showing a blackscreen with snippets of the product (Intro Animation)

  • Clearance of the blackscreen and 360 rotation of the product

  • Explosion effect showing the internal components of the product

  • Focus on each component (Zoom in), with basic lighting animations

  • Product closes to original and color options are showcased, with change of colors on the product

  • Multiple product come out of the original product showing the various color options

  • Focus on brand logo, with basic animation of the logo written on the screen

  • Fade to black

For each animation sequence we need it to be initiated with a click.

Is this possible with Unity, to export the sequences completely from Maya into Unity3D, and how exactly do we enact the click-through actions?

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