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Question by Wolfshadow · Jul 09, 2015 at 01:53 PM · javascripterrornewbie

Error Message Coordinates

I have been struggling over several error messages for days, and I was wondering if the "coordinates" of the error message mean anything. I am new, so if I am saying something stupid, don't get mad. The "coordinates" I was talking about, although I doubt that is what they are, are Assets/test-unity-5.js(18,38): BCE0043: Unexpected token: ). The 18 and 38 are what I am talking about.

``

  #pragma strict            
      private var JumpH = 8;
     // Jump Hieght 8 units
     private var IsFalling = false;
     // Is not falling start
                                                                                 
     
     var particle : GameObject;
     function Update () 
     {
         for (var touch : Touch in Input.touches) {
             if (touch.phase == TouchPhase.Began) {
                                                                                
                 var ray = Camera.main.ScreenPointToRay (touch.position);
                 if (Physics.Raycast (ray)) {
                                                                                
                    //ad effects here
                  GetComponent<Rigidbody>().velocity.y = JumpH;
           IsFalling = true;   
               
                 
                 }
             }
         }
     }


Line 18 is GetComponent().velocity.y = JumpH; I don't have a line 38.

I also recieved two more errors with different #s.

  1. Assets/test-unity-5.js(18,39): BCE0044: expecting ), found '.'.

  2. Assets/test-unity-5.js(18,40): UCE0001: ';' expected. Insert a semicolon at the end.

Would someone please explain what these numbers are and how the errors are occurring? Thank you in advance.

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Answer by BiG · Jul 09, 2015 at 01:56 PM

You are mixing UnityScript and C# here. In fact, line 18 has a C# synthax.

You should do

 rigidbody.velocity.y = JumpH;

and then, your other errors should go away.

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avatar image Wolfshadow · Jul 09, 2015 at 04:26 PM 0
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Wow, thanks! I used what I thought was the updated API.

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