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ParticleSystem Emission by distance when gameobject moving (not parent particle)
I have a gameobject which emits 1 single particle and the gameobject moves (not the particle), the trajectory in which it moves can't be done with the particle tools so the one that moves is the object, not the actual particle. That single particle has a sub emitter and my question is, is there a way to make the emission by distance work on this scenario? Where the object is the one moving and not the actual particle in local space. When I simply make it emit by distance it doesn't emit anything because the particle isn't moving on local space, only the emitter is moving on world space.
So is this possible? Thanks!
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