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Question by Davain · Dec 21, 2009 at 10:12 AM · cameratexturegraphics

Render Texture and antialiasing

Hi,

First I want to say that I know that there is a problem in doing this...

In Quest3D one can use backbuffer rendering for the Render Texture and with this option (which has its own problems) antialiasing will work. The question can this somehow be done in Unity?

Thanks

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Answer by robert · Dec 22, 2009 at 01:33 PM

For now Unity doesn't support anti-aliasing on render textures.

If you would like to see this feature in a future release of Unity, please vote for it on the feedback forum: Graphics: Anti-Aliased Render Texture support

As a workaround, you can try making the texture higher resolution and then displaying it in a smaller resolution - this will give you the AA look but the performance won't be as good as with proper MSAA.

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avatar image Davain · Dec 23, 2009 at 11:06 AM 0
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Thats what I was afraid of.

avatar image robert · Dec 23, 2009 at 01:58 PM 0
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Try the "rendering into the higher resolution and then downscaling" approach. As long as whatever you were rendering into the render texture is not fillrate bound - you should be good.

avatar image Davain · Dec 23, 2009 at 06:31 PM 0
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The only problem I already use 2048x2048 :)

avatar image robert · Dec 25, 2009 at 07:51 PM 0
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Ugh, that's a big one. I hate to say that, but you might have to wait until we add the AA'd render texture support - and even then not all hardware will support it, of course. ;)

avatar image Davain · Dec 25, 2009 at 08:06 PM 0
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Thank you for your answer. I will have to wait then :)

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Answer by BL · Dec 21, 2009 at 11:31 AM

On your Render Texture, change the Filter Mode to 'Trilinear' - this should give you the antialiasing effect. let me know if this doesn't work out.

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avatar image Davain · Dec 21, 2009 at 04:31 PM 0
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Nope, this doesn't help. The problem is not the antialising of the texture itself but of the scene geometry that is being rendered to this texture.

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Answer by franky303 · Dec 10, 2012 at 08:56 AM

Has the anti-aliasing feature for RenderTexture been added to Unity 4 ?

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avatar image waspfarmer2 · Mar 06, 2013 at 10:54 AM 0
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No it hasn't, please go here and vote for it:

http://feedback.unity3d.com/unity/all-categories/1/hot/active/graphics-antialiased-render-te

Hopefully then they will get around to putting it in.

avatar image Davain · Jun 02, 2013 at 04:39 AM 0
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Should be in 4.2. As the saying goes: better late then never :)

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