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Question by Jan_Julius · Mar 19, 2015 at 03:03 PM · lerprestart

How do I reset a lerp when restarting my game?

I have a value counting up from 12 to 200 using a lerp like this:

 globalSpeed = Mathf.Lerp(12, 120, Time.time * 0.0015f);

When restarting the game with:

 Application.LoadLevel();

The globalSpeed variable continues to count from where it stopped last time, how can I fix this?

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avatar image dr3th · Mar 19, 2015 at 03:42 PM 0
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Time.Time is your problem here, its the time since the game started. So Application.LoadLevel() will not "Restart" the level and Time.time will continue to count on.

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Answer by Neamtzu · Mar 19, 2015 at 04:17 PM

The easiest way is to have a float variable that is made 0 in Start. In Update just make yourVariable += Time.deltatime; Use yourVariable instead of Time.time in your lerp.

Another solution will be to use a float variable to cache the Time.time in Start and then your lerp will became globalSpeed = Mathf.Lerp(12, 120, (Time.time - yourVariable) * 0.0015f);

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Answer by fffMalzbier · Mar 19, 2015 at 03:56 PM

How about using Time.timeSinceLevelLoad instead of Time.time. That should solve the problem.

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avatar image Jan_Julius · Mar 19, 2015 at 04:12 PM 0
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Thank you very much :).

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