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Recreating the rotation sphere in-game?
I'm sure we're all familiar with the sphere that appears when rotating an object in Unity. I was wondering if there's a way to recreate that feature in-game.
Ideally, it would function the same way as the original, where clicking and dragging each of the coloured rings would rotate the parent object around its respective axis. While the outer-ring which rotates the object relative to the camera viewport would be nice, it would probably be too complicated to implement so I'm not too concerned about that.
Would this kind of feature be feasible in-game? Or would it be too complicated to recreate?
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