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Question by Ikun · May 30, 2016 at 09:19 AM · camerashadermaterial

Unity Sphere object not displaying proper color away from camera

The side of the sphere facing the camera gives a dark color as intended but the one away from camera origin gives a very light shade. The camera is orthographic, the background is a solid skybox, The sphere material has a standard rendering mode with opaque rendering mode.I tried changing the camera rendering path to legacy vertex lit and it solved the problem but is there any other solution? I am a beginner in unity.

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avatar image saschandroid · May 30, 2016 at 11:29 AM 0
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$$anonymous$$ove around the directional light in your scene and see if it's causing the 'light shade'.

avatar image Ikun · May 30, 2016 at 04:12 PM 0
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No its not because of the directional light. I disabled the light completely and tried but then the effect is still there albeit a little darker

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