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Question by LittleJ · Mar 19, 2015 at 12:18 PM · javascriptarrayactive

How do i check if all tagged objects are inactive?

I have multiple objects that are active and when shot they deactivate.

How can i check when all of them are deactivated and then play audio?

Here is what i have tried..

 function Update () {
     for(var fooObj : GameObject in GameObject.FindGameObjectsWithTag("Cubetarget"))
     {
 
   
     if(fooObj.active == false)
     {
         audio.Play();
         print("cubetargets are no longer active");
     
     }
     print("cubetargets are still active");
     }
 }

This script is attached to the parent of all the targets as they are all grouped. It only says "Cubetargets are still active"

Could anyone tell me where I am going wrong?

Thanks

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Answer by Landern · Mar 19, 2015 at 12:30 PM

Give this a go:

 function Update () {
     var targets: GameObject[] = GameObject.FindGameObjectsWithTag("Cubetarget"); // Get the array of gameobjects
     var areAnyTargetsActive : Boolean = false; // Make an assumption, no active targets
 
     for (var i : int = 0; i < targets.Length; i++ ) {
         if (targets[i].active == true) {
             areAnyTargetsActive = true;
             break; // break out of the for loop early since continuing would waste time
         } 
     }
 
     if (areAnyTargetsActive == true) {
         print("cubetargets are still active");
     } else {
         print("cubetargets are no longer active");
     }
 }
 
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avatar image LittleJ · Mar 19, 2015 at 12:56 PM 0
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Thanks so much, worked.

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Answer by fafase · Mar 19, 2015 at 01:08 PM

FindGameObjectsWithTag only returns active objects.

 GameObject [] objs = GameObject.FindGameObjectsWithTag("Cubetarget");
 if(objs.Length == 0)
 {
     // No active items
 }
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