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Question by galaboy · Mar 19, 2015 at 06:14 AM · instantiateaiscriptingbasics

need help in the instantiation script

hi, i have a script to instantiate objects one below the other, but my script works instantiates objects at the same place. need help in this.

 using UnityEngine;
 using System.Collections;
 
 public class eventManager_2 : MonoBehaviour {
 
     public GameObject cardPrefab;
 
     // Use this for initialization
     void Start () {
 
         cardCreation ();
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void cardCreation()
     {
         for(int i = 1; i < 10; i++)
         {
             //for(int j = i; j > i; j++)
             //{
                 GameObject cardsTemp =  (GameObject)Instantiate(cardPrefab, transform.position, transform.rotation);
             cardsTemp.transform.position = new Vector3(transform.position.x ,(transform.position.y - 0.5f),0);
             //}
         }
     }
 }
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avatar image alok-kr-029 · Mar 19, 2015 at 06:27 AM 1
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it seems you are transfor$$anonymous$$g the card temp position after instantiating with your code cardsTemp.transform.position = new Vector3(transform.position.x ,(transform.position.y - 0.5f)

if you want to instantiate at different place in for loop then

 void cardCreation()
 
  {
      for(int i = 1; i < 10; i++)
      {
          
              GameObject cardsTemp =  (GameObject)Instantiate(cardPrefab, transform.position, transform.rotation);
          cardsTemp.transform.position = new Vector3(transform.position.x ,(transform.position.y - 0.5f+i),0);
 
      }
  }

just add "i" according to you need hope this will solve your issue

avatar image galaboy · Mar 19, 2015 at 06:55 AM 0
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ya thanks for the response. its working now. the prefab object's position is at 6.5f units in Y direction and x and Z units are 0. but as per script (transform.position.y -0.5f + i)the prefab has to spawn at 7 units in Y direction. but the prefab spawns at 8.5f. how is this happening, need help by explaining.

avatar image galaboy · Mar 19, 2015 at 07:04 AM 0
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and please convert ur comment into answer.

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Answer by dr3th · Mar 19, 2015 at 07:03 AM

          for(int i = 1; i < 10; i++)
          {
 //take Height to be the height of the object cardTemps e.g 20.0f
 float Height = 20.0f;
              //for(int j = i; j > i; j++)
              //{
                  GameObject cardsTemp =  (GameObject)Instantiate(cardPrefab, transform.position, transform.rotation);
              cardsTemp.transform.position = new Vector3(transform.position.x ,(transform.position.y - Height*i),0);
              //}
          }
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avatar image galaboy · Mar 19, 2015 at 07:17 AM 0
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ur script actually works but the prefabs r seen at the same position.

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