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How can I get toy story type graphics in a unity game?
To prelude this question I must say that I am a n00b in most 3d subjects with some light experience in modelling and texturing/baking/lighting. I was curious if it is possible to get a similar style of graphics to toy story 4 in a unity game (without pre-render) not necasserly spot on but a close comparison. I plan on using blender to build the models. If this can be accomplished where should I start? Must I build my own shaders? Do I need special textures? Any advice or links to more information is greatly appreciated!
Answer by Pinkuboxu · Oct 19, 2019 at 10:43 AM
Short story is you cannot really. As you say yourself it's pre-rendered. Baking and PBR materials will be what you are looking for to get close enough though. PBR helps unify both low-poly game rendering and higher-poly movie quality assets. Most of a complete PBR material has the elements of the pre-rendered stuff baked (which is kinda like pre-rendering) into different types of texture maps so they can be done in real time. The other thing that makes it impossible is the geometries' poly-counts for any 3D rendered movie can be arbitrarily high but must be kept much lower for real time use. Just to add, It can take a bit of time to make your Blender PBR materials close to matching in Unity, and since both have different rendering engines, the outcome will show variations.
That is all technically speaking. Whether or not you can have a Style that is like Toy Story is up to the skill of the Artist making the assets. If you don't have the skills you won't get the results. The way you describe things, to me sounds like you have a ways to go since you aren't sure how to get there in the first place. You'll probably benefit from getting in touch with an artist if you need anything anytime soon. There is no cheap or fast way to get good graphics.
Thanks for all the information, this was very informative!
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