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Human model moves, but it shouldn't
I've made a model of human and animation for it, then imported to Unity3d. When I start game, then it is all nice, but after a few minutes I see, that model moves under the ground. But it must stay on the same place all the time. What is wrong? I copy all keys from the first frame to the last frame
Answer by nl1213 · Apr 10, 2017 at 12:42 PM
check if your model has a rigid body if it doesn't good! 2.check that your ground has its colder checked
check that has its collider check as well as components
check to see that you animation doesn't sink into the ground
I have many human models in my game, but this problem only happens with models, where animation move their legs. And some of them works fine too. They don't have rigidbody and colliders, only character controller