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Slicing a model in-game
I am looking for a way to slice models during runtime. Much like the "Detonator" plug-in might do, however since it lacks support for Iphone I need an optimal way of doing this. I have thought of a couple of ways of doing this, possibly:
- slicing/detaching the model in 3ds max with a realistic number of slices, and splitting them when necessary (ie. explosion etc), which is a pretty manual process, or
- grabbing the closest vertex group to a certain point/slice, and manually
creating faces in between the connecting vertices (although I lack the knowledge to do so)
Is this the right way to go about this? (ie. optimal for iphone/android)
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Best Answer
Answer by Justin Warner · Jan 25, 2011 at 04:54 AM
The best way to do it, is as you said, doing it with the 3DS Max modeling... And you can destroy/instantiate the "new" model haha.
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