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Question by fabioOliveiraCosta · Mar 19, 2015 at 10:14 AM · prefabeventonclickdelegate

Add event listener to referenced prefab Child

I have a childObject that i want to have a event listenner when onMoueUp is executed, i made the configuration bellow but the desired behaviour is not achieved.

On a GameObject i have a reference to a preFab GameObject. This Prefab GO has a collider that isTrigger and the code for this preFab is the following

     using UnityEngine;
     using System.Collections;

     public class Clickable : MonoBehaviour {
         public delegate void ClickAction();
         public  event ClickAction onClicked;

        void OnMouseDown() {
              if(onClicked != null){
                               Debug.Log(" HAS CLICK");

                 this.onClicked();
              }
              else{
                  Debug.Log("NO CLICKLISTENER");
              }
             
         }

         
     }

On the parent i have the following:

     using UnityEngine;
     using System.Collections;

     public class VehicleRenderer : MonoBehaviour {
         public float posX,posY,posZ;
          public GameObject vehicle;
          public string vehicleName;

         // Use this for initialization
         void Start () {
             Quaternion spawnRotation = Quaternion.identity;
             Vector3 spawnPosition = new Vector3 (posX,posY, posZ);
             //Create the prefab
             Instantiate (vehicle, spawnPosition, spawnRotation);    
             
             Clickable clickable=vehicle.GetComponent<Clickable>();
             clickable.onClicked+=vehicleClicked;
         }
         
         // Update is called once per frame
         void Update () {
         
         }
         void vehicleClicked(){
             Debug.Log(vehicleName + " Clicked");
         }

     }


When i click NO CLICKLISTENER is always logged, and the VehicleRenderer click is never invoked

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Answer by Utamaru · Mar 19, 2015 at 12:19 PM

You're getting script from prefab, not from actual instantiated gameObject. Fixed code:

 // Save instantiated gameObject to variable
 GameObject vehicleObj = Instantiate (vehicle, spawnPosition, spawnRotation);    
 // And get Clickable component from it
 Clickable clickable = vehicleObj.GetComponent<Clickable>();
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avatar image fabioOliveiraCosta · Mar 19, 2015 at 02:16 PM 0
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Thank you, that was it i would never realize by myself

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