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This question was closed Aug 03, 2014 at 06:02 PM by robertbu for the following reason:

Duplicate Question

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0
Question by sidhi · Aug 03, 2014 at 06:02 PM · c#clickgetmousebuttondowngetmousebutton

C# GetMouseButtonUP on specific object ???

How to Click a specific object ?

What I know is Input.GetMouseButtonUp. But when I click on any object or any where, it always become activated.

It should not be like this.

What I want to do is when I click the specific object, then it will become activated....

Any idea how to make it work only on the specific object ?

Here is my script in update section :

 if (Input.GetMouseButtonUp(0)) {
    if (imode == 0) { imode=1; } else { imode=0; }
  }
  if (imode == 1) {
    print ("The object is clicked");
  }


PS : imode is an integer.

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avatar image sidhi · Aug 03, 2014 at 06:36 PM 0
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How to use the On$$anonymous$$ouseUp ? Can you give me the detailed solution ?

if my question is a duplicated one, then can you tell me which link ask the same question as $$anonymous$$e ?

avatar image robertbu · Aug 03, 2014 at 06:40 PM 0
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Take the code I posted in my comment, put it an otherwise empty C# class, and attach it to your object (must have a collider). Each time the mouse goes up over the object the script is attached to, the On$$anonymous$$ouseUp() function will be called. There is also an On$$anonymous$$ouseDown() the the reference $$anonymous$$onoBehaviour reference page for the other On$$anonymous$$ouse* callbacks. Note it works with touch as well.

http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.On$$anonymous$$ouseUp.html

avatar image sidhi · Aug 03, 2014 at 08:29 PM 0
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IC it based on $$anonymous$$onoBehaviour.

BTW you mentioned that "it works with touch as well"...

Does it mean I can use the On$$anonymous$$ousexxx on a device with touch screen capability ?

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