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Imported texture changes its size when set to Sprite(2d and UI) type
I have a 2048x1024 texture I want to use as ui sprite in my android project. When I import it and it is set to Texture Type: Default, it still has 2048x1024 size and weights 1.3mb but when I change it to Sprite(2d and ui), it automatically resizes to 1920x1080(NPOT)and it comes with warning that Only POT textures can be compressed to ETC1 format and its weight is 5.9mb.
Am I doing something wrong or is this a bug? I have Unity2017.4.1f1. Max size is set to 2048 and nothing happens when i change it to bigger value..
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