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Question by SunnyChow · Jul 13, 2016 at 09:02 AM · iostexturewww class

how to load textures bigger than size limit through WWW?

I have to load jpg files created by a device (which mean i can't manually resize it). It's larger than 4096, so it doesn't work in my iPad. I want it to works in my iPad. Is there a way/plugin to do that? I don't care if the final result is smaller or chopped to several textures, i just want user able to see the image

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Answer by SunnyChow · Jul 18, 2016 at 04:01 AM

I find out that a Texture2D keep the color data even if it's bigger than size limit. so i create a smaller Texture2D and move all color data through colors32 in a 2D loop. It's 0.5 sec in my device so i do it in a thread. Solved my problem

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