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Question by galaboy · Mar 18, 2015 at 07:16 AM · uibuttonscriptingbasics

transforming UI button dynamically

hi, am in a situation where i have to spawn five buttons one by one below. i wrote a script which instantiates the buttons, but at the same positions. need help on this.

 using UnityEngine;
 using System.Collections;
 
 public class eventManager : MonoBehaviour {
 
     public GameObject button;
 
     bool canInstantiate = true;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(canInstantiate == true)
         buttonCreation ();
     }
 
     void buttonCreation()
     {
         Vector3 transformPosition = new Vector3 (0.0f, 2.0f, 0.0f);
 
         for(int i = 1; i <= 5; i++)
         {
             Instantiate (button, transform.position + transformPosition ,transform.rotation);
         }
             canInstantiate = false;
             print (canInstantiate);
         }
 }

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avatar image Priyanshu · Mar 18, 2015 at 07:27 AM 0
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UI 4.6 elements are positioned by Rect Transform and not Transform.

If you want to arrange UI dynamically. You should google Unity layout

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