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Question by benjakkuekkusu · Mar 21, 2021 at 09:36 AM · animationspriteanimatorperformanceparticles

2D Particle System but using Frame by Frame Animation?

Hi! My goal is to get dust/land/pop effects that works as Particle System, BUT with the diference of using animations drawed frame by frame instead of sprite sheets.

This problem can be solved easily adding multiple objects that reproduce the animations when i need it (Using their sprite renderer), but after check how Unity Particle System works i noticed that are many ways more clean and efficient to make this.

The big problem with this, is that Unity Particle System only works with sprite sheets moving and changing their color, not for using it with already done animation, like .anim archives (At least is what i know, after checking a bunch of forums)

So... this is posible? Even if it's not using Unity Particle System, there is a way to get multiple sprite renderers that reproduces multiple animations at the moment and the position that i need as the same way that Unity Particle System does? Thank You!

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