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Plugin support with Unity3d (iPhone)
Dear All,
I am having a Unity3d for Mac under evaluation, am I able to test Native Code Plugin support for iPhone?
There is a sample from Unity to test it in Mac OS (in my Mac Mini environment only). I did try to recompile the plugin into IOS for iPhone. The feature is missing after deployed to iPhone.
In short let me summarize:
Sample Native Project (from Unity3d) -> Plugin in MacOS -> Tested OK
Sample Native Project (from Unity3d) -> Plugin in IOS -> Tested Not OK
Can someone give me idea how to proceed? Is it a license issue?
Best regards, Tiong Hung Huei
Answer by Graham-Dunnett · Oct 13, 2011 at 09:06 PM
It is not a license issue. The docs have a section dedicated to iOS plugins:
http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins
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