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Question by gonzalitosk8 · Oct 19, 2014 at 06:24 PM · cameracareffect

how to operate 2 cameras simultaneously

is there any way to do this? the idea is that a camera only sees the map, skybox, and flare. and the other to do just one vehicle. I ask why would you do that? to make a game with the FOV, and the fov does not affect the car ..

any ideas?

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avatar image Sethhalocat · Oct 19, 2014 at 06:42 PM 0
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So basically you want a $$anonymous$$imal that shows directions on 1 camera but not the other like in gta?

avatar image gonzalitosk8 · Oct 19, 2014 at 07:33 PM 0
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I want to do, is an effect of speed using "field of view" "field of view" must be affected everything except the vehicle. so the idea of two cameras, one showing only the vehicle, and the other one the background.

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Answer by MrSoad · Oct 19, 2014 at 08:26 PM

Set up your two cameras using the "Culling Mask" settings to show only the car layer on one camera and only the BG layer on the other. Now set your depth setting on the car camera so that it draws over the bg camera.

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avatar image gonzalitosk8 · Oct 19, 2014 at 08:56 PM 0
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I do not understand how to do it .. I did everything like you said and still running just a camera! could you be more specific?

avatar image MrSoad · Oct 20, 2014 at 12:56 AM 0
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Ok try this :

Camera 1(Car_Cam) setup as follows : Clear Flag = Depth Only, Culling $$anonymous$$ask = Car_Layer(Nothing else), Depth = 0, Rendering Path = Forward

with the car set to : Layer = Car_Layer(add to layers then select)

Camera 2(BG_Cam) setup as follows : Clear Flag = Skybox, Culling $$anonymous$$ask = Bg_Layer(anything except for Car_Layer), Depth = -1, Rendering Path = Forward

with the BG set to : Layer = BG_Layer(add to layers then select)

This should hopefully work, let me know.

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