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Question by jeraman · Jul 30, 2015 at 08:38 AM · bugcrashstandalonelinuxubuntu

SIGABRT crash while running standalone Linux app

Hello folks,

I have exported my game into three plataforms: OSX, Windows and Linux. The first two worked all right. However, I'm having problems on running it on Linux. I'm testing on an Ubuntu 14.04 LTS, x86_64 architecture.

What happens: The application crashes after Unity splash screen (I use the free edition). On terminal, I get this:

 kamilla@kamilla-pc:~/Área de Trabalho/debug/debug/opening$ ./openingScreen.x86_64 
 Set current directory to /home/kamilla/Área de Trabalho/debug/debug/opening
 Found path: /home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen.x86_64
 Mono path[0] = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Managed'
 Mono path[1] = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Mono'
 Mono config path = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Mono/etc'
 displaymanager : xrandr version warning. 1.4
 client has 3 screens
 displaymanager screen (0)(LVDS1): 1366 x 768
 Using libudev for joystick management
 
 
 Importing game controller configs
 Aborted (core dumped)



Executing 'unity_support_test -p' gives me this:

 kamilla@kamilla-pc:/usr/lib/nux$ ./unity_support_test -p
 OpenGL vendor string:   Intel Open Source Technology Center
 OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile 
 OpenGL version string:  2.1 Mesa 10.1.3
 
 Not software rendered:    yes
 Not blacklisted:          yes
 GLX fbconfig:             yes
 GLX texture from pixmap:  yes
 GL npot or rect textures: yes
 GL vertex program:        yes
 GL fragment program:      yes
 GL vertex buffer object:  yes
 GL framebuffer object:    yes
 GL version is 1.4+:       yes
 
 Unity 3D supported:       yes

 

My complete log file is available here: http://pastebin.com/fKf9r2eE

The following lines called my attention:

 Line 26. GLX_SAMPLES_openingScreen.x86_64: ../../../../../../../src/mesa/drivers/dri/i965/brw_eu_emit.c:267: validate_reg: Assertion `execsize >= width' failed.
 
 Line 71. Traceback (most recent call last):
   File "/usr/share/gdb/auto-load/usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19-gdb.py", line 63, in <module>
     from libstdcxx.v6.printers import register_libstdcxx_printers
 ImportError: No module named 'libstdcxx'
 81      ../sysdeps/unix/syscall-template.S: No such file or directory.
 
 Line 78. Got a SIGABRT while executing native code. This usually indicates
     a fatal error in the mono runtime or one of the native libraries
     used by your application.


Now I have no idea of what to do next.

Any ideas of what could be happening and how to fix it?

Regards,

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Answer by Schubkraft · Jul 30, 2015 at 08:47 AM

Can you submit a bug report that includes a minimal repro project (ideally) or the full project and some more details about the Linux machine you are testing on. Thanks.

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avatar image jeraman · Jul 30, 2015 at 04:54 PM 0
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Hello Schubkraft,

Thanks for your feedback, just did what you asked.

Looking forward to hearing from you guys what you think.

Cheers,

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Answer by jeraman · Sep 28, 2015 at 06:28 AM

Hello folks,

Unfortunately, so far, no news from Unity guys. But I've found a workaround for my problem, and I'd like to share it with you.

After some tests (removing objects one by one), I noticed that two objects were actually responsible for the problem. When I compiled my project with without them, everything worked all right.

In my case, they were:

  • A base terrain object (the trees didn't make any difference here);

  • A simple 3D cylinder.

The reason why this happened is still a mystery to me.

Cheers,

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