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Question by AmarKalabic · Feb 03, 2015 at 07:31 AM · javascriptgameobjectspritespriterenderer

Changing sprites using Sprite.Create does not take effect?

Hello,

I'm making minecraft-like 2D game and everything seems like it's okay except changing block texture in one chunk. This is how I try to change sprite:

 var block = new GameObject("blok", typeof(SpriteRenderer), typeof(BoxCollider2D), typeof(CircleCollider2D));
 block.GetComponent(SpriteRenderer).sprite = Sprite.Create(Resources.Load("/Prefabs/Blokovi/blok_zemlja") as Texture2D, Rect(0, 240, 16, 16), Vector2(0.5, 0.5), 16);

It does not take any effect, why?

P.S. I use UnityScript/JavaScript.

Thanks in advance!

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avatar image SnStarr · Feb 03, 2015 at 08:03 AM 0
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I think Sprite.Create is used to create a New Sprite Game Object. I don't know if it can be used to "change" an existing sprite. Don't quote me on that, but that may be why it don't work.

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