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Earth mesh rendering
I am trying to make a earth(spherical) mesh out of lat/long coordinates.
I have got a list of lat/long coordinates which together make landpolygons. I then convert these lat/long coordinates to Cartesian XYZ vectors. Then i build my mesh with these points, and use the Triangulator script from the wiki.
The results are in the screenshots below.
http://img171.imageshack.us/i/eartha.png/
http://img826.imageshack.us/i/earth3.png/
http://img39.imageshack.us/i/earth2r.png/
The results are as expected. I need a way to somehow fill the 'middle' of the poly. As i only have vertices at the edges of the poly, there will be triangles which slice through the surface of the earth. So i will either need to add vertices or find some other way to achieve this.
Am i taking the right approach? Any help is appreciated.
Answer by Lenn Dolling · Aug 02, 2011 at 11:09 AM
how about this approach... in 3dsmax you can add a cloth object.... let the cloth object nicely soften around the sphere. :)