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Question by korbain · Apr 18, 2014 at 06:58 PM · mecanimtransition

Mecanim unwanted transition plays after character death

When my character stumbles on an obstacle, he dies as intended. When I revive the character, the stumble animation plays again when it should not. I am using Mecanim and the latest version of Unity: 4.3.1f1. The rig is Generic. In order, I have:

  • 1) Run anim goes to Stumble anim using setTrigger("Stumble")

  • 2) Stumble anim goes to deathStart anim using setTrigger("deathStart")

  • 3) deathStart goes to deathLoop using Exit time

  • 4) Revive button is pressed

  • 5) Body of player is teleported to safe location

  • 6) GetUp anim is triggered via setTrigger("GetUp")

  • 7) GetUp anim goes to Run anim using setTrigger("Run")

  • 8) Bug: The Stumble anim will play once when it should not. The player should just be running.

I tried using setBool instead of setTrigger, that did not help. I tried putting Stumble transitions to non-atomic, that did not help. I tried calling anim.Play("GetUp") instead of anim.SetTrigger("GetUp") and that did not help either.

Any reason why the Stumble anim would play again? It seems like a Mecanim bug, but I am not sure.

I am stumped. Please help.

Korbain

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