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Question by AWyles · Mar 25, 2020 at 11:32 PM · 2d game2d-platformer2d animation2d-gameplay

Left/Right movement 2D game,Why is this code to make my character move left/right not working?

I am trying to make my character move left/right in my 2D platformer but it won't allow me to, here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float Movespeed;
 private Rigidbody2D myRigidBody;

 // Start is called before the first frame update
 private void Start()
 {
     myRigidBody = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 private void Update() {

     if (Input.GetAxisRaw("Horizontal") >0f)
     {
         myRigidBody.velocity = new Vector3(Movespeed, myRigidBody.velocity.y, 0f);
     } else if (Input.GetAxisRaw("Horizontal") <0f)
     {
         myRigidBody.velocity = new Vector3(-Movespeed, myRigidBody.velocity.y, 0f);
     } else
     {
         myRigidBody.velocity = new Vector3(0f, myRigidBody.velocity.y, 0f);
     }
 }

} ,This is my code to try and make my character move left/right: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float Movespeed;
 public Rigidbody2D myRigidBody;

 // Start is called before the first frame update
 private void Start()
 {
     myRigidBody = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 private void Update() {

     if (Input.GetAxisRaw("Horizontal") > 0f)
     {
         myRigidBody.velocity = new Vector3(Movespeed, myRigidBody.velocity.y, 0f);
     } else if (Input.GetAxisRaw("Horizontal") < 0f)
     {
         myRigidBody.velocity = new Vector3(-Movespeed, myRigidBody.velocity.y, 0f);
     } else
     {
         myRigidBody.velocity = new Vector3(0f, myRigidBody.velocity.y, 0f);
     }
 }

}

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avatar image Hellium · Mar 25, 2020 at 10:02 AM 0
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Are you sure $$anonymous$$ovespeed has a value greater than 0 in the inspector?

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