Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by BDX777 · Mar 17, 2015 at 02:54 AM · c#mathpercentagepercent

Calculating percentage in code is reversed?

Hi, I have a script here that calculates the percentage between two numbers, but it's in reverse. Reverse as in 0 is seen as 100% of 100 instead of the other way around. (100 being 100% of 100).

Does this have to be written in a specific way?

 using UnityEngine;
 using System.Collections;
 
 public class percentagetest : MonoBehaviour 
 {
     public float maxValue;
     public float currentValue;
     private float finalValue;
 
     void Update () 
     {
         finalValue = (maxValue - currentValue) / maxValue * 100;
         //Calculate percentage
     }
 
     void OnGUI ()
     {
         GUI.Label(new Rect(5,5,250,250),finalValue.ToString());
         //Display result
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
5

Answer by Bunny83 · Mar 17, 2015 at 04:18 AM

Why it's the other way round? Because in this line:

 finalValue = (maxValue - currentValue) / maxValue * 100;

your actually reverse it be subtracting the actual value from the max value. So it's reversed. What you probably want is this:

 finalValue = currentValue / maxValue * 100;
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BDX777 · Mar 17, 2015 at 04:30 AM 0
Share

Ah thanks.

avatar image Priyanshu · Mar 17, 2015 at 05:07 AM 3
Share

Click this, if you find answer as correct.

unity-answer-tick.jpg (1.6 kB)
avatar image BDX777 · Mar 17, 2015 at 05:09 AM 0
Share

Ah thanks.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Simple Maths Problem (I Suck At Maths) 2 Answers

How to move slider same amount with different max values when moving it by a percentage Unity 1 Answer

Casting-related error: "^ cannot be applied to double and int" 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges