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Question by Jix · Aug 09, 2015 at 05:01 PM · unity 5audiounity5

AudioSource.PlayClipAtPoint in Unity5 doesn't increase volume

Hello,

In Unity 4 I used

 AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, 2);

To play a one shot sound at double volume, and it was working fine. But now in Unity 5 the volume doesn't seem to get higher than 1. Is there is something new I don't know? Did they put a limit to 1? I have to increase the volume of my audio files with external apps?

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Answer by nullgobz · Aug 09, 2015 at 05:15 PM

The range is from 0.0 to 1.0

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avatar image Jix · Aug 09, 2015 at 05:36 PM 0
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That's new in Unity 5? Please bear in $$anonymous$$d that I'm talking about the static function AudioSource.PlayClipAtPoint() and NOT the AudioSource component. I know that AudioSource component had the range from [0.0,1.0]. But in Unity 4 I always had no problem to set the volume to higher than 1 using AudioSource.PlayClipAtPoint() that doesn't require AudioSource component... I even set it to 3.5f!

avatar image nullgobz · Aug 09, 2015 at 07:06 PM 0
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From my experience there was always a range. I would change the sound file in an external program.

avatar image nullgobz · Aug 09, 2015 at 07:15 PM 0
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http://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html

avatar image Jix · Aug 09, 2015 at 08:06 PM 0
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$$anonymous$$aybe it's been changed in Unity 5...

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