Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by blythethompson · Apr 03, 2016 at 04:08 AM · c#2d gamespawnspawningrandomspawning

2d spawn across screen

Hi! I'll just start by saying that I am a complete nooby moron when it comes to programming (art i can do, code not so much) but i'm working on a small 2d mobile game for a uni project.

At this point i'm trying to figure out how to spawn, say, 3 random sprites off screen, and have them go across the screen, from right to left, i have no code to show because everything I've tried so far hasn't worked and is undoubtedly wrong, i'd rather start from scratch.

These three objects will be fish, two being worth points, one poison that kills the player if they catch it (via their shark avatar on the left side of the screen)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Vallar · Apr 03, 2016 at 07:45 AM

Hello,

I am a bit new myself however, you can do the below as an example (since there isn't too much details I am guessing half of what is needed).

To create the object off screen, check the coordinates on the point you want to spawn at (for this example let's say x = -4.62, y = 2 and since it is 2D so z = 0.

To spawn in C# you use the Instantiate keyword and provide a prefab name. To move there are a few methods we'll use MoveTowards as it is easy.

Our code would look similar to the below: public GameObject fishPrefab; public float fishSpeed;

 private Vector3 spawnPosition = new Vector3 (-4.62f, 2, 0);
 private Vector3 position1 = new Vector3 (2, 2, 0);
 
 
 void Start()
 {
 // To Spawn:
 GameObject fish = Instantiate(fishPrefab, spawnPosition, Quaternion.identity) as GameObject;
 
 // To move:
 fish. transform.position = Vector3.MoveTowards(fish.transform.position, position1, Speed * Time.deltaTime);
 }

To make it random you can add the below:

 public GameObject[] fish;
 private int randomPicker;
 private Vector3 spawnPosition = new Vector3 (-4.62, 2, 0);
 private Vector3 position1 = new Vector3 (2, 2, 0);
 void Start()
 {
 
 
 for (int i = 0; i < 3; i++)
 {
 randomPicker = Random.Range(1, 4);
 
 switch (randomPicker)
 {
 case 1:
 GameObject fish1 = Instantiate(fish[1], spawnPosition, Quaternion.identity) as GameObject;
 fish1. transform.position = Vector3.MoveTowards(fish1.transform.position, position1, Speed * Time.deltaTime);
 break;
 case 2:
 GameObject fish2 = Instantiate(fish[2], spawnPosition, Quaternion.identity) as GameObject;
 fish2. transform.position = Vector3.MoveTowards(fish2.transform.position, position1, Speed * Time.deltaTime);
 break;
 case 3:
 GameObject fish3 = Instantiate(fish[3], spawnPosition, Quaternion.identity) as GameObject;
 fish3. transform.position = Vector3.MoveTowards(fish3.transform.position, position1, Speed * Time.deltaTime);
 break;
 }
 }
 }
 

Hope that helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Hide gameobject? 1 Answer

How to make background loop and camera follow spawned gameobjects? 1 Answer

How do you create a constantly spawning set of random missiles that move vertically down? 1 Answer

How to Spawn an Object in between Randomly Spawned Objects with no Overlapping? 0 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges