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Question by kilian277 · Mar 16, 2015 at 03:52 PM · androidmobileunity5texturesmipmaps

Unity5 Android mip-mapping problem

Hi,

i'm creating a game that will be on android but ran into a problem with my terrain and textures in general.

When mip-mapping is enabled on textures i get weird colored lines and artifacts (depicted in the picture below) now i didn't had this problem with unity 4.6 but since the convertion to v5 it showed up on the device. The device uses the TEGRA 3 SoC.

Is there a solution to this problem or did something change in unity5 that i'm still not yet aware of ?

It's those green and black matrix alike lines in the background mip-map 0 area doesn't have it. alt text

Thanks

wp-20150316-001.jpg (497.9 kB)
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avatar image adelphiaUK · Mar 27, 2015 at 09:50 AM 0
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I think there are issues with Tegra devices, as I have had to raise a bug for a Tegra 4 device in respect of masking for version 5. See this link for details

avatar image kilian277 · Mar 27, 2015 at 06:29 PM 0
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I partially fixed the problem (it's not fully gone) by setting anisotropic texture to "Forced on" mode

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Answer by mzarshid · Nov 24, 2016 at 08:05 PM

disable "Generate Mip Maps"

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