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Question by zafadadynamic · Mar 16, 2015 at 02:13 PM · animationanimatorscriptingbasicsproperties

Animate Script Properties with Animator

Well, this might be an incredibly simple thing and I can work around it with scripting, however, I'd like to animate script properties with the animator. I write in JS and my properties aren't available in the animation window. The only property that's available is 'enabled.'

Some imported scripts in C# have properties available in the animation window, but as I said, I usually use JavaScript. If need be, there's really not an issue converting everything to C# except for the time aspect.

Of course, as I always do, I scoured the internet for clues and, as usual, I'll probably fix the problem before anyone answers :)

I'll just show what I'm using just to test it:

 #pragma strict
 
 var GlitchProbability : int;
 
 function Update () {
 
     if (GetComponent(GUITexture)) GUIGlitch();
     if (SpriteRenderer) SpriteGlitch();
 }
 
 function GUIGlitch () {
 
     if (Random.Range(0, GlitchProbability) == 1) GetComponent(GUITexture).enabled = !GetComponent(GUITexture).enabled; 
 } 
 
 function SpriteGlitch () {
 
     if (Random.Range(0, GlitchProbability) == 1) GetComponent(SpriteRenderer).enabled = !GetComponent(SpriteRenderer).enabled; 
 }
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Answer by zafadadynamic · Mar 16, 2015 at 02:47 PM

Well, I'm answering my own question here. You can only use the animation window for floats and bools. I think I knew that. Thank you for your time.

Love, me.

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