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Question by
Emericanized · Nov 23, 2016 at 03:47 PM ·
particlesshurikenemittershape
Shuriken mesh shape not prewarming
Hello, I'm running into an issue with prewarmed, looping particle emitters that use Mesh Renderer as a shape. On awake, the particles all spawn at a single location, and only as they start to die and respawn do they respect the shape of the mesh renderer.
Has anyone encountered this? Is there a module configuration that avoids it?
Thank you for your time.
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sounds too simple for not being a bug. have you tried: new scene, particle system, assign mesh, go?
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