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When I build my game it gives me this error 'Assets/Builds/Build_0.01_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
I have made a 2D game using C#, the game works fine in the editor and once built, but after building the game upon returning to the editor I am faced with the error "Assets/Builds/Build_0.01_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?" I've found deleting the newly created build files gets rid of the error but it returns once the game is built again. Thanks in advance!
Compilation failed because the compiler couldn't be executed! is also outputted.
Why don't you try to re-open the project, sometimes it happen to me and that's the only way I fix it. Can't get rid of it totally by that way though. Try re-open it from the project choosing window not re-open the scene only
Thanks for the reply but I've even tried restarting Unity but still no changes.
I also experienced this error .. I tried to move the folder build_data and final build out the project folder and successful .. sorry for bad English
Answer by IVGD-Steve · Mar 07, 2016 at 11:16 AM
For future reference, this should work: http://answers.unity3d.com/questions/38447/how-can-i-fix-error-applicationexception-unable-to.html?sort=votes.
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