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Question by uniMaxi · May 06, 2014 at 12:01 PM · meshtransparentdepthprocedural-generationgeneral programming

Generated mesh depth error with Diffuse/Transparent shader

I have this blue mesh consisting of four quads (script-generated, Diffuse/Transparent shader). The light-blue quad should be behind the dark-blue quad on the front, but it isn't. It isn't an issue with dark blue quad's transparency, because another cube object hides behind it just fine.

alt text

I understand this has something to do with rendering order and is a problem that comes from using a Transparent shader. Indeed, when i use a non-transparent shader, everything works just fine.

alt text

Thing is, i really want to use a transparent shader for this object, so how do i go about fixing it without losing the transparent shader?

снимок экрана 2014-05-06 в 15.32.27.png (22.5 kB)
снимок экрана 2014-05-06 в 15.41.57.png (20.0 kB)
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