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Question by Jaex · Nov 05, 2014 at 03:40 PM · animationanimator

Cancel current animation automatically and start it again when same animation triggered

I have like this state:

When something hit with projectile I'm triggering Hit animation like this:

 animator.SetTrigger("Hit");

But if something hit two times in a row then it waits for first hit animation to end and plays second hit animation after that. But I want current animation to cancel and start hit animation immediately. Otherwise second hit animation starts delayed.

Tried:

 animator.animation.Stop();
 animator.SetTrigger("Hit");

and it not worked.

So what I want is canceling any animation running currently and triggering hit animation so it won't be delayed.

Many animations would require starting instantly without waiting old animation to end, I don't understand how animator not supports this by default or is it supports and I can't find it?

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Answer by Subzero619 · Nov 05, 2014 at 05:41 PM

This is very easy, on the transition from idle to hit, click that arrow and on the side there should be a checkbox with Atomic, this should be either ticked or unticked (can't remember).

Then you can simply use SetTrigger.

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avatar image Jaex · Nov 06, 2014 at 06:19 AM 0
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Atomic not works, I tried it many times.

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Answer by hrishihawk · Jan 22, 2018 at 06:53 AM

Uncheck "Has Exit Time" in the transition inspector. It will let you play the desired animation immediately.

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