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Question by viorel188 · Jun 10, 2018 at 11:32 PM · unity 5load scene

Being in scene1 I want to load scene2, but also to disable scene1. How can I do that correctly?

Hello!

I have one scene in which player play the game and when he presses a UI button I've made I'd like to load scene2.

Firstly I tried that:

     public void LoadScene2()
     {
         SceneManager.LoadScene("scene2");
     }

but when it loads, I listen sounds from the first scene (I supposed the first scene was still in work).

So, I tried this in order to disable the first scene, but it didn't help:

     public void LoadScene2()
     {
         SceneManager.LoadScene("scene2");
         SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene().buildIndex);
     }
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Answer by xorap · Jun 10, 2018 at 11:59 PM

Here is how I've successfully loaded scenes.

   IEnumerator LoadScene2 ()
         {
             AsyncOperation asyncLoad = SceneManager.LoadSceneAsync ("scene2");
     
             while (!asyncLoad.isDone) {
                 Debug.Log ("Loading ...");
                 yield return null;
             }
         }
 

You'll have to call StartCoroutine(LoadScene2); rather than LoadScene2(); let me know if it works.

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