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Question by Ax_hD · Mar 11, 2014 at 03:08 PM · meshcharacterorientation

I imported a character from blender into unity but the mesh of that character is horizontal?

The mesh has kept its axes from blender where z is pointing upwards while in unity y points upwards.How to fix this?

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avatar image perchik · Mar 11, 2014 at 03:19 PM 0
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What format did you export it from blender?

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Answer by Ax_hD · Mar 12, 2014 at 03:54 AM

yes from blender

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Answer by Ax_hD · Mar 12, 2014 at 03:54 AM

I dragged dropped it in unity and it showed up as a prefab

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