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Question by hyroler · Aug 02, 2018 at 09:51 AM · triggerscripting beginneranimator controller

triggering animation when conditions are met in battle chess

I am working on a side project for a warrior chess game. The chess pieces movement and game logic work properly thanks to help from GitHub. The game is such that the pieces are all humanoid figures with attack animation. The problem is calling these animation when for example a pawn hit another pawn. I wanted to use an animator controller and a collider as a trigger, can anyone help me script this.

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