Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Derpybunneh · Aug 08, 2016 at 09:53 PM · c#2dmovingpositioning

Make player automatically move up on a tile

Hello!

So what I'm trying to do is have it so that when my player touches a tile on the side, he automatically moves up on top of it. Kinda like how in Starbound and Terraria when you move next to tiles of a certain height, you automatically go up it.

So far I've made code that checks if the player is touching a wall left and right, and then I have some movement to go up it.

The only problem is if I have a big wall of blocks, the player will still move up the big wall of blocks. I want it so that it will only move up the 1x1 block if there is no block above it.

Here's a snippet of my code so far:

 if (canMove) {
             if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) {
                 if (groundedD) {
                     rb.velocity = new Vector2(rb.velocity.x, jumpHeight);
                 }
             }
 
             moveVelocity = 0f;
 
             if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) {
                 //Debug.Log("left arrow");
 
                 if (touchingWallL) {
                     gameObject.transform.position = new Vector3(gameObject.transform.position.x - 1f, gameObject.transform.position.y + 1f, gameObject.transform.position.z);
                     rb.velocity = new Vector2(0, 0);
                     moveVelocity = 0f;
                 } else {
                     moveVelocity = -moveSpeed;
                 }
             }
 
             if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) {
                 //Debug.Log("right arrow");
 
                 if (touchingWallR) {
                     gameObject.transform.position = new Vector3(gameObject.transform.position.x + 1f, gameObject.transform.position.y + 1f, gameObject.transform.position.z);
                     rb.velocity = new Vector2(0, 0);
                     moveVelocity = 0f;
                     //rb.velocity = new Vector2(rb.velocity.x, jumpHeight / 1.8f);
                     //moveVelocity = 2f;
                 } else {
                     moveVelocity = moveSpeed;
                 }
             }
 
             rb.velocity = new Vector2(moveVelocity, rb.velocity.y);
         }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by lunoland · Aug 08, 2016 at 10:55 PM

It's hard to say for sure without knowing more about how your game is set up, but it sounds like you could just add a check to only move the player if the block that they touch does not have another block on top of it.

You could detect this by doing a raycast upwards from the block the player is trying to move to.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

217 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Need help with moving object script (C#) 1 Answer

Conveyor, Magnetic, Gravitational, Wind or Slippery Effect..... 0 Answers

I need a script in C# which moves an object in only one direction at a time. 1 Answer

How can I load and position my sprites in c#? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges