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Weird Ligting inside my model after using Shell Modifier in 3dsMax
Hey guys, So i modeled a poly art style ship in 3dsMax. I created a box and modified it to give me the desired shape. As i then want to go inside the ship, i gave the model normals using the shell modifier. But when imporeting the ship into Unity, i discovered some weird lighting issue inside the model. Has anyone seen this before? Thanks guys.
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