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Question by babji3 · May 31, 2015 at 12:33 PM · c#gamescritping

Creating Simple Peg Solitaire Game in unity.

Hi am new to unity and i know little much scripting in C# ,am creating a simple puzzle game called Peg Solitairealt text

My question about scripting ,i arranged the pegs as shown in the image by array grid system here is My code

     public GameObject prefab;
      public int gridX = 7;
      public int gridY = 7;
      public float spacing = 6.5f;
  
      private GameObject marbleGRP;
      //public Vector2 slot = new Vector2();
  
      private int [,] grid = new int[,]
      {
          {0, 0, 1, 1, 1, 0, 0},
          {0, 0, 1, 1, 1, 0, 0},
          {1, 1, 1, 1, 1, 1, 1},
          {1, 1, 1, 0, 1, 1, 1},
          {1, 1, 1, 1, 1, 1, 1},
          {0, 0, 1, 1, 1, 0, 0},
          {0, 0, 1, 1, 1, 0, 0}
      };
  
      void Start() 
      {
          marbleGRP = GameObject.Find ("Marbles_GRP");
  
          for (int y=0; y < grid.GetLength(0); y++)
          {
              for (int x=0; x < grid.GetLength(0); x++)
              {
                  if(grid[y , x] == 1)
                  {
                      GameObject gridPlane = (GameObject)Instantiate(prefab);
                      gridPlane.transform.position = new Vector3(gridPlane.transform.position.x + x-3,gridPlane.transform.position.y + y-3,
                                                                 gridPlane.transform.position.z)*spacing;
                      gridPlane.transform.parent = marbleGRP.transform;
                  
                  }
                  //slot = new Vector2(x-gridX/2,y-gridY/2);
              }
  
          }
  
      }
      void Update () 
      {
          if (Input.touchCount > 0) 
          {
          if (Input.touches [0].phase == TouchPhase.Began) 
          {
          RaycastHit2D hit;
  
          Vector3 pos = Camera.main.ScreenToWorldPoint (Input.touches [0].position);
  
          //if(Physics2D.Raycast(Camera.main.ScreenPointToRay(Input.touches[0].position),out hit))
          if (Physics2D.Raycast (pos, Vector2.zero)) 
              {
                  print (Input.touches [0].position);
  
                  
              }
          }
          }
      }
  }

I want a little help in scripting ,How to select one peg and move it to empty slot by touching it, Please help me.Am making for Android in C#.Thanks.

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avatar image Graham-Dunnett ♦♦ · May 31, 2015 at 12:37 PM 0
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Just a comment, the 4 2x2 corners cannot be selected, so you might want to put -999 into those elements in your 2d grid. Also, rather than doing ray casting, just look at the coordinate that the user has touched, and select the peg that's at that position. Have a bool variable that says a peg has been chosen, and store the grid position. Then, if the user makes a touch on a grid item with zero, and the bool is true, then move the peg.

avatar image babji3 · May 31, 2015 at 04:46 PM 0
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Can you please write a simple code in a brief ,that i can catch the script,thanks

avatar image babji3 · Jun 01, 2015 at 02:14 PM 0
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Can any one please help me for this game am new to Scripting..

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