Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FatalNightmare · Mar 15, 2015 at 05:07 AM · instantiatearrayspawn

Multiple random spawns from an array

Hi, I am trying to have 36 different spawn points and each spawns a random item out of a list of 10. Right now, I have it so that the game randomly picks an item and has that one item spawn at all 36 spawns. How do I make it so that my Instantiate and array lists make a chance for a random item to spawn at all 36 spawns.

Code:

 public var Block : Transform [];
 public var objectToSpawn : GameObject [];
 
 var TimeToSpawn : int;
 var RandomNumber : int;
 var BuildingChoice : int;
 BuildingChoice = Random.Range(1.0, 10.0);
 TimeToSpawn = Random.Range(1.0,3.0);
 
 
 function Update () 
 {
 if(Input.GetKeyDown(KeyCode.Space)) 
 {
 Invoke ("spawnObject", TimeToSpawn); /
 }
 }
 
 
 
 function Start () 
 {
 }
 
 function spawnObject()
 {
     for(var n = 0; n < 36; n++)
     {
     Instantiate (objectToSpawn[BuildingChoice], Block[n].position, Block[n].rotation); 
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eluate · Mar 15, 2015 at 05:21 AM

You need to put building choice in the for loop so that the item is picked randomly each time and not at the start once.

  function spawnObject()
  {
      for(var n = 0; n < 36; n++)
      {
      BuildingChoice = Random.Range(1.0, 10.0);
      Instantiate (objectToSpawn[BuildingChoice], Block[n].position, Block[n].rotation); 
      }
  }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiating prefab at child (spawnlocations are arrays) 2 Answers

add spawned GameObjects in an array C# 1 Answer

onTrigger spawn object C# 3 Answers

Spawn from array 2 Answers

Instantiate 1 at a time at each transform in array 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges