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NetworkManager add spawnable prefabs through code
Hi, is it possible to add the prefabs to the NetworkManager spawnPrefabs by code? We are in the middle of development and the number of prefabs change frequently so its tiresome to drop the prefabs to the NetworkManager everytime.
I know that i can all the required prefabs through the Resources.Load method. But how can i add the to the Networkmanager to make them spawnable? Is that even possible since spawnPrefabs is read only?
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