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Access a file after build in unity
Hey
I am developing a game in unity.
I need a method to read from a dll file during run time. After building the game. I want the exe file to access a dll file in which i intend to store some data. This has to happen at runtime because i want to use the output of another VS program in my unity instance.
I am writing my code in javascript. Please explain any solution in detail cause i am a noob at unity.
Thanks.
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