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Character controller and rigidbodies
I'm having some issues with using character controllers and moving a rigidbody. Basically - I am moving a platform with physics (and yes, it has to be using a rigidbody). The character walks on this platform, however, I am getting some very strange effects when moving the character. Firstly, the character jitters as soon as the platform moves - presumably because the rigidbody is being moved in FixedUpdate and the controller is not.
The main problem - is that I don't want the character to affect the movement of the platform. E.g. the platform should move - and when the character moves, it should move relative to the platform - at the moment, but moving the character, it moves the platform.
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