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Unity Shadows are screwing me up
Im currently making a magica voxel alternative in unity for unity devs. When loading the .vox file I encountered a problem with shadows. THEY SUCK :(
Can anyone help me?
Answer by Arnklit · Dec 18, 2018 at 02:18 PM
Set the shadow bias to 0 and it should be resolved.
It worked but now it produced some weird curve artifacts, help! @Arnklit
oh never$$anonymous$$d setting bias to 0.2 and normal bias to 0 fixed it thanks
Hmm, yeah that is shadow acne, the reason that shadow bias is there in the first place, but I actually thought it would be ok, with these flat surfaces, you can try and adjust the normal bias as well and see if you can find a place where it looks good. Alternatively you can set that shadows to be double sided on the meshes ins$$anonymous$$d and that should also resolve it.
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