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Fog bug after upgrading unity 4.6 project to unity 5
Hello guys, i transferred my project from 4.6 to unity 5 with fog on. I didn't experience any issues after upgrading my project, however the fog from unity 4.6 stays even if i already turn off the fog selection from this part ![alt text][1]
this what it looks like with fog turned off, you can see that fog is still present. ![alt text][2]
Also, fog only affects to terrain. It ignores the other objects. [2]: /storage/temp/42150-dsfgdgdgdfgdfg.jpg
Can someone help me, looks like this problem is too advanced. Thanks!
Do you have, by any chance, switched to Deferred Lighting and gave the camera one of the Global Fog scripts, or any other fog image effect?
I had a similar problem, but in my case no fog was showing. According to this thread: http://forum.unity3d.com/threads/official-changing-how-fog-is-done-in-unity-shaders.261217/ the way fog is applied has changed from 4.6 to 5 if you're using fragment shaders.
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