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Question by Teyandee · Mar 13, 2015 at 06:10 PM · rigidbodyconstraintsfreezeposition

JS - How do I change the constraints of an object?

I'd like to know how to change the constraints of a gameobject's rigidbody, in JavaScript.

For example when something of the "Sharp" tag hits this object, I want another object's Y position constraint to be turned off so that it can fall freely after the hit.

 public var lug : GameObject;
 
 function OnTriggerEnter (other : Collider) {
 
     if(other.tag == "Sharp"){
         lug.rigidbody.Constraints.FreezePositionY;
         Destroy(gameObject);
     }
 }
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Answer by Cherno · Mar 13, 2015 at 06:16 PM

From taking a look at the Rigidbody Scripting API, wouldn't this work?:

 lug.rigidbody.Constraints.FreezePositionY = false;


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avatar image Teyandee · Mar 13, 2015 at 06:26 PM 0
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When I attempt that I get the error:

BCE0117: Field 'UnityEngine.RigidbodyConstraints.FreezePositionY' is read only.

EDIT: I changed it to a lowercase and got this result.

avatar image Cherno · Mar 13, 2015 at 06:31 PM 0
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Turns out the syntax is a bit more complicated due to bitwise operators:

Can you unfreeze a rigidbody.constraint position as you can freeze them?

 rigidbody.constraints &= ~RigidbodyConstraints.FreezePositionY;

avatar image Teyandee · Mar 13, 2015 at 06:45 PM 0
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Thanks Cherno, it works!

~Cheers!

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