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               Question by 
               Nonakesh · Mar 13, 2015 at 05:37 PM · 
                unity 5shadershadowsurface shader  
              
 
              Transparent shadow in surface shader
Is it possible to have transparent shadows, like in the standard shader, in custom surface shaders? Or is that something that hasn't been implemented yet? I'll be using an invisible standard-shader object for now, but maybe somebody knows a way.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                