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Question by Digital-Phantom · Mar 13, 2015 at 03:08 PM · unity 5fpsmemory-leakcpu usage

Weird FPS and CPU usage with Unity5

Since I've started using Unity5 I'm periodically getting some weird effects in CPU usage and FPS (frames per second).

I sometimes get high CPU usage notifications. Up to 100% according to task manager and a frame rate of 20-25 FPS. Now I can save my scene/project, close unity and when I restart unity I get no CPU warnings and a frame rate of 65-75 FPS (unity 4.6 always ran somewhere around this figure)

Even if I don't make any changes at all to my game/project but just open and close unity I can get these vastly different results each time.

Does Unity5 suffer from memory leakage? or is there another explanation for this issue.

???

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avatar image fffMalzbier · Mar 13, 2015 at 03:10 PM 1
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Do you have continuous light backing enabled? Thats running in the background and may take up a loot of CPU time.

avatar image El Maxo · Mar 13, 2015 at 03:10 PM 0
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screen shots and any more infomation would be good

avatar image Digital-Phantom · Mar 13, 2015 at 03:30 PM 0
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yes I have continuous baking enabled. (tried with and without didn't appear to change anything)

alt text

took a couple of attempts to get the result but here are the stats from exactly the same game/project build. No changes at all, just closed and reopened unity.

alt text

unity stat from windows task manager.

any other screenies / info you mean?

taskmanager.png (3.0 kB)
stats.png (206.7 kB)
avatar image Digital-Phantom · Mar 22, 2015 at 07:43 AM 0
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This is beco$$anonymous$$g a real PITA now. Just started work on a new scene and as such there is obviously far less items in this scene. However I keep getting High CPU Usage warnings for 'Unity Job Process'. I mean.. really ! $$anonymous$$y system may not be top end, but its certainly no old fart either. I have no problems playing any game on maximum settings but Unity 5 is killing my machine.

:(

avatar image Kiwasi · Mar 22, 2015 at 09:14 AM 0
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Tried using the profiler? Its included in Unity 5 now.

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