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Question by neitron · Apr 12, 2018 at 01:38 PM · unity 5

How to send PerRendererData to a CanvasRenderer

I've changed the UI Default shader and I wish to pass extra per renderer texture to it.

 [PerRendererData] _CullMask ("Cull Mask", 2D) = "white" {}

Then I've created a new component -

 CustomImage : Image 

and

 CustomMaskImageEditor : UnityEditor.UI.GraphicEditor

My goal is to create custom image UI component which looks like default image, but with extra functionality (as dissolved fx for example). I know that I can easily create a new material with a new custom shader, but I would love to achieve my goal via the interesting and complex way (u know - it's useful for a skill training)

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